AI Insights · Timothy · October 2025
Top 5 3D Anime Games on iOS in Australia Q3 2025
Explore the performance of the top 3D anime games on iOS in Australia during Q3 2025, including trends in downloads, revenue, and active users.
In the third quarter of 2025, Australia saw interesting trends in the performance of top 3D anime games on the iOS platform. According to data from Sensor Tower, these games showed varied patterns in downloads, revenue, and active user engagement.
Umamusume: Pretty Derby by Cygames, Inc. had a notable increase in weekly revenue early in the quarter, peaking at approximately $111K in mid-July. Downloads started strong at 8.5K in the first week of July but gradually decreased to under 1K by the end of September. Active users, however, demonstrated a steady rise, reaching over 13K by mid-August before stabilizing around 11K by quarter's end.
HAIKYU!! FLY HIGH from GARENA INTERNATIONAL II PRIVATE LIMITED experienced a peak in weekly downloads at 10K late in July, with a subsequent drop to just under 400 by the end of September. Revenue showed a similar pattern, peaking at $22K in mid-August before declining to $5.9K. Active users started at 7.3K and fell steadily to 1.2K by the quarter's close.
HATSUNE MIKU: COLORFUL STAGE!, published by SEGA CORPORATION, saw a fluctuating trend in revenue with a significant spike to $18.7K at the end of September. Downloads remained relatively stable, hovering around 1K throughout the quarter. Active users dipped from 7.9K in late July to 5.1K by the end of September, with a slight recovery in the final weeks.
Genshin Impact by COGNOSPHERE PTE. LTD. reported a peak in revenue at $149K in early September, with downloads peaking at 1.6K in the same week. Active users showed resilience, starting at 14.5K and ending at 16.8K, indicating a strong user base.
Finally, Love and Deepspace from INFOLD PTE. LTD. experienced a revenue high of $113K in late September. Downloads began at 1.1K in early July but fell to around 800 by the quarter's end. Active users remained consistent, averaging around 24K, with a slight increase towards the end of the quarter.
These insights highlight the dynamic nature of the 3D anime gaming market in Australia. For more detailed analytics and insights, visit Sensor Tower.